The comprehensive rigging and animation tool set for Adobe After Effects.
Duik’s comprehensiveness, ease of use, and 14 years of continuous development have made it the leading and the industry standard tool for character animation with After Effects.
It provides the main rigging tools, found in any 3D software, like IK, controllers, and bones, but adapts them to 2D animation in After Effects. With Duik you can rig complex characters and use advanced animation techniques usually used in 3D software.
Duik has plenty of animation tools too – managing keyframes and interpolations, traditional animation, tweening, etc. – and automation too, like wiggle, spring, swing, wheel, etc. which allow you to animate more quickly and easily.
Duik also has some other useful tools, such as camera controls, that are not solely tied to animation but can be really useful for both animators and riggers.
Ángela is the name of the 17th version of Duik. After Duik Bassel, the 16th version, this is the second time a new version gets an actual name, and as for Duik Bassel, we’ve chosen a meaningful name.
Ángela has been chosen after Ángela Salazar. María Ángela Salazar Murillo was a Colombian activist of African descent, member of the Commission for Truth.
Duik Ángela is still in active development, although it should be available quite soon.
There are two concurrent Beta versions available: The public Beta, and an Early Access version, which we give to our sponsors to thank them.
If you’d like to join these tests right now, you just have to choose a membership! All of the options give you at least an early access to all our tools.
New in Duik Ángela
This new version of Duik is a complete re-write of the previous version. The user interface has been completely revamped, and every little bit has been improved.
But more than that, a lot of new features have been included, which makes Duik even more comprehensive than it’s always been.
As Duik Ángela is still in active development, you can read the complete changelog to learn what’s new in details, before we introduce the main new features here. We’re updating this changelog in real time as the development goes on!
New procedural walk & run cycle
Because you don’t always have time to perfectly animate (secondary) characters, or for a kickstart of your animation you can detail later, we’ve added a procedural walk and run cycle to Duik. You can customize the cycle with a lot of easy-to-use and intuitive parameters, like the energy of the character, or it’s speed…
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